Enemy.cs and EnemyController, EntityState, and others do not properly reference one another.
[ ] Tutorial Enemy dies in one hit
[ ] Tutorial Enemy takes damage when it collides with the player's trigger, it should take damage from the player's attackHitBox.
Enemy.cs and EnemyController, EntityState, and others do not properly reference one another.
[ ] Tutorial Enemy dies in one hit [ ] Tutorial Enemy takes damage when it collides with the player's trigger, it should take damage from the player's attackHitBox.