RigsOfRods / rigs-of-rods

Main development repository for Rigs of Rods soft-body physics simulator
https://www.rigsofrods.org
GNU General Public License v3.0
1.03k stars 178 forks source link

Can't run RoR, missing data from a group #1505

Closed TheCompGeek closed 6 years ago

TheCompGeek commented 6 years ago

Hi all. Can't run RoR. When I try running it, it opens and immediately quits. Running it from a terminal gives me this:

[RoR|GVar]        sys_config_dir:  SetActive(), new: "/home/the-computer-geek/.rigsofrods/config", old: ""
[RoR|GVar]         sys_cache_dir:  SetActive(), new: "/home/the-computer-geek/.rigsofrods/cache", old: ""
[RoR|GVar]    sys_screenshot_dir:  SetActive(), new: "/home/the-computer-geek/.rigsofrods/screenshots", old: ""
[RoR|GVar]     sys_resources_dir:  SetActive(), new: "/home/the-computer-geek/rigs-of-rods", old: ""
[RoR|GVar]    io_arcade_controls:  SetActive(), new: "true", old: "false"
[RoR|GVar]     audio_device_name:  SetActive(), new: "Built-in Audio Analog Stereo", old: ""
[RoR|GVar]    audio_enable_creak:  SetActive(), new: "true", old: "false"
[RoR|GVar]    gfx_speedo_digital:  SetActive(), new: "true", old: "false"
[RoR|GVar]  diag_log_console_echo:  SetActive(), new: "true", old: "false"
[RoR|GVar]       gfx_envmap_rate:  SetActive(), new: "0", old: "2"
[RoR|GVar]         gfx_fps_limit:  SetActive(), new: "60", old: "0"
[RoR|GVar]    io_ffb_center_gain:  SetActive(), new: "50.000000", old: "0.000000"
[RoR|GVar]    io_ffb_master_gain:  SetActive(), new: "100.000000", old: "0.000000"
[RoR|GVar]    io_ffb_stress_gain:  SetActive(), new: "100.000000", old: "0.000000"
[RoR|GVar]   sim_hires_wheel_col:  SetActive(), new: "false", old: "true"
[RoR|GVar]    io_input_grab_mode:  SetPending(), new: "ALL", old: "NONE"
[RoR|GVar]            app_locale:  SetActive(), new: "en_US", old: "en"
[RoR|GVar]       gfx_flares_mode:  SetPending(), new: "ALL_VEHICLES_ALL_LIGHTS", old: "ALL_VEHICLES_HEAD_ONLY"
[RoR|GVar]      audio_menu_music:  SetActive(), new: "true", old: "false"
[RoR|GVar]         mp_portal_url:  SetActive(), new: "http://multiplayer.rigsofrods.org", old: "http://multiplayer.rigsofrods.org"
[RoR|GVar]        mp_player_name:  SetActive(), new: "Anonymous", old: "Player"
[RoR|GVar]        io_outgauge_ip:  SetActive(), new: "192.168.1.100", old: "192.168.1.100"
[RoR|GVar]   diag_preset_terrain:  SetActive(), new: "", old: ""
[RoR|GVar]   diag_preset_terrain:  SetStored(), new: "", old: ""
[RoR|GVar]   diag_preset_vehicle:  SetActive(), new: "", old: ""
[RoR|GVar]  diag_preset_veh_config:  SetActive(), new: "", old: ""
[RoR|GVar]   sim_replay_stepping:  SetActive(), new: "240", old: "1000"
[RoR|GVar]     sim_replay_length:  SetActive(), new: "1000", old: "200"
[RoR|GVar]  app_screenshot_format:  SetActive(), new: "png", old: "jpg"
[RoR|GVar]        mp_server_host:  SetActive(), new: "", old: ""
[RoR|GVar]    mp_server_password:  SetActive(), new: "", old: ""
[RoR|GVar]       gfx_shadow_type:  SetPending(), new: "TEXTURE", old: "NONE"
[RoR|GVar]       gfx_sight_range:  SetActive(), new: "5000.000000", old: "3000.000000"
[RoR|GVar]          gfx_sky_mode:  SetPending(), new: "CAELUM", old: "SANDSTORM"
[RoR|GVar]   audio_master_volume:  SetActive(), new: "1.000000", old: "0.000000"
[RoR|GVar]   gfx_speedo_imperial:  SetActive(), new: "true", old: "false"
[RoR|GVar]    gfx_texture_filter:  SetPending(), new: "NONE", old: "TRILINEAR"
[RoR|GVar]  mp_player_token_hash:  SetActive(), new: "", old: ""
[RoR|GVar]   gfx_vegetation_mode:  SetPending(), new: "FULL", old: "NONE"
[RoR|GVar]        gfx_water_mode:  SetPending(), new: "HYDRAX", old: "BASIC"
[RoR|GVar]       gfx_water_waves:  SetActive(), new: "true", old: "false"
[RoR|GVar]  gfx_enable_videocams:  SetActive(), new: "true", old: "false"
[RoR|GVar]  diag_extra_resource_dir:  SetActive(), new: "", old: ""
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
ArchiveFactory for archive type EmbeddedZip registered.
DDS codec registering
FreeImage version: 3.17.0
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
PVRTC codec registering
ETC codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
*-*-* OGRE Initialising
*-*-* Version 1.9.0 (Ghadamon)
Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/RenderSystem_GL
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/RenderSystem_GL3Plus
failed to load plugin: /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/RenderSystem_GL3Plus: OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/RenderSystem_GL3Plus.  System Error: /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/RenderSystem_GL3Plus.so.1.9.0: cannot open shared object file: No such file or directory in DynLib::load at /build/ogre-1.9-mqY1wq/ogre-1.9-1.9.0+dfsg1/OgreMain/src/OgreDynLib.cpp (line 109)
Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_OctreeSceneManager
Installing plugin: Octree Scene Manager
Plugin successfully installed
Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/libCaelum.so
Installing plugin: Caelum
Caelum plugin version 0.6.3 installed
Registering ResourceManager for type PropertyScript
Plugin successfully installed
CPU Identifier & Features
-------------------------
 *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
 *      SSE: yes
 *     SSE2: yes
 *     SSE3: yes
 *      MMX: yes
 *   MMXEXT: yes
 *    3DNOW: no
 * 3DNOWEXT: no
 *     CMOV: yes
 *      TSC: yes
 *      FPU: yes
 *      PRO: yes
 *       HT: no
-------------------------
******************************
*** Starting GLX Subsystem ***
******************************
Registering ResourceManager for type Texture
GLRenderSystem::_createRenderWindow "Rigs of Rods version 0.4.8.0-dev-3f060f5", 1360x768 windowed  miscParams: FSAA=0 displayFrequency=60 Hz gamma=No vsync=Yes 
GLXWindow::create used FBConfigID = 171
GL_VERSION = 4.5.13496 Compatibility Profile Context
GL_VENDOR = ATI Technologies Inc.
GL_RENDERER = Radeon RX 580 Series
GL_EXTENSIONS = GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_bus_addressable_memory GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float2 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event GLX_ARB_context_flush_control 
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GLSL support detected
GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
[GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL Rendering Subsystem
GPU Vendor: amd
Device Name: Radeon RX 580 Series
Driver Version: 4.5.13496.0
 * Fixed function pipeline: yes
 * Hardware generation of mipmaps: no
 * Texture blending: yes
 * Anisotropic texture filtering: yes
 * Dot product texture operation: yes
 * Cube mapping: yes
 * Hardware stencil buffer: yes
   - Stencil depth: 8
   - Two sided stencil support: yes
   - Wrap stencil values: yes
 * Hardware vertex / index buffers: yes
 * Vertex programs: yes
 * Number of floating-point constants for vertex programs: 256
 * Number of integer constants for vertex programs: 0
 * Number of boolean constants for vertex programs: 0
 * Fragment programs: yes
 * Number of floating-point constants for fragment programs: 256
 * Number of integer constants for fragment programs: 0
 * Number of boolean constants for fragment programs: 0
 * Geometry programs: yes
 * Number of floating-point constants for geometry programs: 16384
 * Number of integer constants for geometry programs: 0
 * Number of boolean constants for geometry programs: 0
 * Tesselation Hull programs: no
 * Number of floating-point constants for tesselation hull programs: 12342
 * Number of integer constants for tesselation hull programs: 48
 * Number of boolean constants for tesselation hull programs: 0
 * Tesselation Domain programs: no
 * Number of floating-point constants for tesselation domain programs: 0
 * Number of integer constants for tesselation domain programs: 25432
 * Number of boolean constants for tesselation domain programs: 24077
 * Compute programs: no
 * Number of floating-point constants for compute programs: 32512
 * Number of integer constants for compute programs: 0
 * Number of boolean constants for compute programs: 11
 * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
 * Texture Compression: yes
   - DXT: yes
   - VTC: no
   - PVRTC: no
   - ATC: no
   - ETC1: no
   - ETC2: no
   - BC4/BC5: no
   - BC6H/BC7: no
 * Scissor Rectangle: yes
 * Hardware Occlusion Query: yes
 * User clip planes: yes
 * VET_UBYTE4 vertex element type: yes
 * Infinite far plane projection: yes
 * Hardware render-to-texture: yes
 * Floating point textures: yes
 * Non-power-of-two textures: yes
 * 1d textures: yes
 * Volume textures: yes
 * Multiple Render Targets: 8
   - With different bit depths: yes
 * Point Sprites: yes
 * Extended point parameters: yes
 * Max Point Size: 8192
 * Vertex texture fetch: yes
 * Number of world matrices: 0
 * Number of texture units: 16
 * Stencil buffer depth: 8
 * Number of vertex blend matrices: 0
   - Max vertex textures: 32
   - Vertex textures shared: yes
 * Render to Vertex Buffer : no
 * Hardware Atomic Counters: no
 * GL 1.5 without VBO workaround: no
 * Frame Buffer objects: yes
 * Frame Buffer objects (ARB extension): no
 * Frame Buffer objects (ATI extension): no
 * PBuffer support: yes
 * GL 1.5 without HW-occlusion workaround: no
 * Vertex Array Objects: no
 * Separate shader objects: no
DefaultWorkQueue('Root') initialising on thread 7f005e24f800.
DefaultWorkQueue('Root')::WorkerFunc - thread 7f00437fe700 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 7f0042ffd700 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 7f003bfff700 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 7f0043fff700 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 7f00427fc700 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 7f0041ffb700 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 7f00417fa700 starting.
Particle Renderer Type 'billboard' registered
DefaultWorkQueue('Root')::WorkerFunc - thread 7f0040ff9700 starting.
SceneManagerFactory for type 'OctreeSceneManager' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
[RoR|App] System locale is 'C'
[RoR|App] Setting locale to 'en'
[RoR|App] Error setting system locale
[RoR|App] Language successfully loaded

FATAL ERROR: An internal error occured in Rigs of Rods.

Technical details below: 

[RoR|ContentManager] Loading resource pack "OgreCore" from group "OgreCoreRG" failed, data not found.

I installed Ogre from the regular Ubuntu repos, should I use the dep repos?

AnotherFoxGuy commented 6 years ago

How did you install RoR?

ohlidalp commented 6 years ago

This is where your RoR installation looks for resources:

[RoR|GVar]     sys_resources_dir:  SetActive(), new: "/home/the-computer-geek/rigs-of-rods"

Does the directory exist? Are there any data inside? If not, where are they?

I need to know how you installed RoR - it seems the package is broken. Also, please post your RoR.cfg

TheCompGeek commented 6 years ago

I installed RoR by using manually compiling it as per the instructions on RoR's GitHub page.

RoR.cfg is completely empty. Yes, /home/the-computer-geek/rigs-of-rods exists, and there's data inside.

On Tue, May 22, 2018 at 4:28 AM Petr Ohlídal notifications@github.com wrote:

This is where your RoR installation looks for resources:

[RoR|GVar] sys_resources_dir: SetActive(), new: "/home/the-computer-geek/rigs-of-rods"

Does the directory exist? Are there any data inside? If not, where are they?

I need to know where you installed RoR from - it seems the package is broken. Also, please post your RoR.cfg

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/RigsOfRods/rigs-of-rods/issues/1505#issuecomment-390924756, or mute the thread https://github.com/notifications/unsubscribe-auth/Aln10aUhAvVHKK8d7ExTF-zOJjyVkmo8ks5t09olgaJpZM4UF8Iu .

-- Owner and operator of TheComputerGeek010101001 Studios

ohlidalp commented 6 years ago

@TheCompGeek There should be a /home/the-computer-geek/rigs-of-rods/resources subdirectory containing this data: https://github.com/RigsOfRods/rigs-of-rods/tree/master/resources. Apparently it's not there so RoR tries the parent directory and fails if the data still aren't found.

The /resources directory should be created+populated by the build scripts. Check your build logs if you find any errors.

Also, after building, run RoRConfig first to populate RoR.cfg

AnotherFoxGuy commented 6 years ago

@TheCompGeek Did you run make zip_and_copy_resources after make?