RigsOfRods / rigs-of-rods

Main development repository for Rigs of Rods soft-body physics simulator
https://www.rigsofrods.org
GNU General Public License v3.0
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Soundloads not playing correctly #187

Open gbakeman opened 9 years ago

gbakeman commented 9 years ago

Some observations about sound and soundloads :

What I experienced is strange but it works that way, how unhandy it might be : If you "activate all vehicles" in the "simulation" in-game menu, the sound loads that are far away from the point were Rorbot is won't be heard. Still, you can move to them (with free camera for example), then when you reach a certain distance, you hear the soundload. Hit c again and you'll have your normal camera back close to Rorbot (you can't hear the soundload anymore). Now, choose the soundload in the vehicle in-game menu, you'll be put inside the soundload (don' try to exit - it crashed last time I did). Of course you hear the soundload (very loud). Now choose another vehicle placed on the map with the vehicle in-game menu : you'll be put in that vehicle and still hear (rather faintly) the soundload even if it's as far away as the first time. How do you explain this difference of limit distances to hear a soundload ? Is there a way to have no limit from the beginning ? And, most important, could the soundload be heard from the start without activation and all the menu manipulation ?

Note that this very specific sequence of actions works on my computer on my "Northern Isles" map. Anyone who could confirm this on his system (same or different map) would be very helpful. The soundload is called "EZEfoghorn" in the "vehicle" in game menu, the other vehicle is a "1st gen Dodge Cummins 5th wheel".

This was moved from the wiki bugtracker. Original post.

ohlidalp commented 9 years ago

@tgp1994 : Funny glitch, I absolutely believe it happens I'll check the code to see how sounds are triggered/attenuated.