Open Max98 opened 9 years ago
:+1: It would also be nice to support OpenAL EFX for environmental reverb. (e.g. add reverb to sounds when driving into a truck shop) But OpenAL EFX is probably not worth it because most terrains are open (=no reverb) and OpenAL EFX does not take the environment into calculation but rather works on a preset basis.
The current state of SoundManager (& all the sound classes) is only made to support ingame 3D sounds linked to vehicles. I think we should update the code to make also able to play normal sounds, like clicks, musics and so on without the need of a vehicle spawned.