Closed tritonas00 closed 2 years ago
Hiding remote vehicle glitches on the remote side if the user who hides has the same vehicle spawned for the first time. If he spawns the same vehicle, remove it, respawn it again and hide the remote one, no glitch.
https://user-images.githubusercontent.com/2660424/172816335-37c2687a-37a7-46c9-a73c-7a593e474e74.mp4
I think something must be wrong here https://github.com/RigsOfRods/rigs-of-rods/blob/master/source/main/gui/panels/GUI_TopMenubar.cpp#L742-L762 since it glitches only the first time and not the rest
Or we forgot a ActorState::NETWORKED_HIDDEN check somewhere.
ActorState::NETWORKED_HIDDEN
I don't understand why it happens only with the same vehicle and only the first time though, makes no sense :neutral_face:
Hiding remote vehicle glitches on the remote side if the user who hides has the same vehicle spawned for the first time. If he spawns the same vehicle, remove it, respawn it again and hide the remote one, no glitch.
https://user-images.githubusercontent.com/2660424/172816335-37c2687a-37a7-46c9-a73c-7a593e474e74.mp4
I think something must be wrong here https://github.com/RigsOfRods/rigs-of-rods/blob/master/source/main/gui/panels/GUI_TopMenubar.cpp#L742-L762 since it glitches only the first time and not the rest
Or we forgot a
ActorState::NETWORKED_HIDDEN
check somewhere.I don't understand why it happens only with the same vehicle and only the first time though, makes no sense :neutral_face: