Open ohlidalp opened 2 years ago
Fixing this would be a major change
actually, it is fairly easy - you just need to change your input backend from a key-table to an event-queue. ImGui did that recently too: https://github.com/ocornut/imgui/issues/4921
SDL2 queues up events internally by default, OIS can do that too probably (maybe?)
If you press a controller key/button (including mouse buttons) many times in a row, chances are some presses will be ignored by the game. There are 2 reasons for that: