Closed ohlidalp closed 1 year ago
Is his ror.log giving flexbody errors?
I'm fairly certain this happens when a flexbody has been defined using too few nodes as references. I believe it used to be documented somewhere, but flexbodies require 10 nodes to work, and not give errors/stretch, because they're looking for other nodes.
Discord complaint by DannyWerewolf.
If a flexbody is bound to a detachable part and it detaches, the mesh keeps stretching after the vehicle, even though all nodes in the 'forset' have detached.
![obrazek](https://user-images.githubusercontent.com/491088/180332813-e30eed6d-3d97-489c-aa58-2600c4ea573b.png)
it's probably because the flexbody binds 3 nodes for each vertex: reference, X and Y, and only the reference nodes are taken from the forset, while the X/Y nodes are searched by distance.
Danny Werewolf has a feeling that it's not a specific node but the center of the truck.