Closed ohlidalp closed 1 year ago
Explained at the forums: https://forum.rigsofrods.org/threads/checklist-for-porting-to-different-3d-engine-than-ogre.3510/#post-18007 Presently, it's only split to static library (RoR_Main.lib) and executable (RoR.exe), so everything interoperates just like nothing hapenned and the backend does everything including rendering. This will change...
Build with ROR_USE_CAELUM=OFF Set gfx_shadow_type=No shadows (fastest)
ROR_USE_CAELUM=OFF
gfx_shadow_type=No shadows (fastest)
Status:
Closing as this was a flop - but it revealed one important thing: our rendering loop can be easily moved off to it's own thread
Explained at the forums: https://forum.rigsofrods.org/threads/checklist-for-porting-to-different-3d-engine-than-ogre.3510/#post-18007 Presently, it's only split to static library (RoR_Main.lib) and executable (RoR.exe), so everything interoperates just like nothing hapenned and the backend does everything including rendering. This will change...
Build with
ROR_USE_CAELUM=OFF
Setgfx_shadow_type=No shadows (fastest)
Status: