Closed CuriousMike56 closed 1 year ago
Discussed this with @tritonas00 and we believe its best to just disable shadow receiving for now.
Works fine here.
@tritonas00 @only-a-ptr Good to merge?
Its fine with me. But we keep cycling here instead of finishing Ogre 13 port and redo the materials properly.
After the release of 2022.12, some players apparently prefer the other vehicle materials instead of the current NiceMetal-based materials. This brings those back by adding "Use alternative vehicle materials" to the graphics settings.
~PR is currently a draft as~ I'd like to also fix the slight flickering the materials have, introduced after 2020.01: https://streamable.com/3unrvg After tinkering with the materials a little, I managed to stop the flickering by commenting out all
depth_bias
lines inmanaged_mats_vehicles.material
and changing the value inshadows.material
todepth_bias -20
. However, with this change vehicles now look like this when the camera is far away: (Lowered FOV)