Open ohlidalp opened 1 year ago
I'm trying to fix the turn-sliding problem and I'm not vey successful. I managed to glue the character onto the cab so he doesn't slide but can't walk either and the positioning is still off. See commit (DEBUG - DIRTY) super-glued rorbot on cab, sliding gone but so is walking
This is an experimental spinoff from https://github.com/RigsOfRods/rigs-of-rods/pull/3049. I felt inspired.![characterCollNetworkedDaf](https://github.com/RigsOfRods/rigs-of-rods/assets/491088/a43f3872-bb53-48a5-a239-444822efc36b)
Since the collision works by "sticking" the character to the actor while in contact, I realized I could extend our existing driver-attachment logic to also handle this attachment.
It's glitchy right now, partly because the networked cab offset is always in world coordinates, so it causes sliding when the vehicle turns.