Closed ghost closed 10 months ago
Thanks for the quick reply!
I also tried to build the dependencies and they failed to build with -Wnarrowing errors: https://dpaste.com/6V2AKQR53
Building the game itself with the method in the link also fails with the same error message given by ninja.
UPDATE:
Your fork and only-a-ptr's fork of rigs-of-rods succeed to build! The binary fails to start tho.
log: ror.log I use wayland. The game starts a black screen and crashes shortly after.
I am able to run the game using x86_64 emulation but I hope to get more performance out of it by running it natively.
I found #2823. I have libogre-1.12-dev and libogre1.12.10 installed as well as libmygui-dev_3.4.1.
@vido89 Sadly, RigsOfRods fails to build again, this time I think it's because I'm on Debian Sid.
I've been trying to compile RoR for natively for ARM64 for a while now.
Do you know, by any chance, how the RigsOfRods dev team compile the release builds? Which distribution do they build them on? Which package version do they use?
Thanks in advance.
@HanoJing Not sure about release builds, but the GitHub Actions builds use Ubuntu 22.04, aka ubuntu-latest
. Its build scripts can be found in the workflows folder: https://github.com/RigsOfRods/rigs-of-rods/tree/1b18ad364b484a50c95f23ac5ad51fc0ae2c4ef8/.github/workflows
Hey back, Debian Sid recently updated parts of the compiler toolchain, RigsOfRods now compiles fine, errorless. The game is running absolutely great!
Some notes: On some maps, there will be areas with the white texture, on the f8_testtrack most of the maps surface is properly texturized, not right. Disable shadows in the graphics settings to get more texturized areas. When turning on "use alternative vehicle materials" in the graphics settings, the vehicles will have their right texture and won't be white, at least on some vehicles like the BMW E39 M5 Driftking and Dodge Viper GTS Coupe (Race)
@HanoJing Most vehicle materials require nvidia-cg-toolkit
, which unfortunately is closed source and (AFAIK) doesn't have an ARM64 build. Hopefully we'll be able to move away from Cg in the future.
@HanoJing Most vehicle materials require
nvidia-cg-toolkit
, which unfortunately is closed source and (AFAIK) doesn't have an ARM64 build. Hopefully we'll be able to move away from Cg in the future.
Yes I know. Definitely looking forward to the aspirations of the RoR-team.
nvidia-cg-toolkit
also seems outdated (2012 was the last release) and yeah, once that dependency is gone, the whole project should be made up out of 100% free dependencies, right?
Thanks and lots of success!
Important notice: On Debian Sid, There is white texture on the map, but roads and buildings and all are visible on NeoQueretaro for example and also more maps.
On Gentoo however, the whole texture of the map is white and the game is unplayable.
The reason for this difference is the OIS version: Debian: libOIS-1.3.0.so Gentoo: libOIS-1.5.1.so
libOIS-1.3.0.so has to be used in order to fix this issue.
Could you please upload the RoR.log files (located at ~/.rigsofrods/logs
) from both systems?
Could you please upload the RoR.log files (located at
~/.rigsofrods/logs
) from both systems?
Sure.
I just tested OIS-1.4.0 which works also tested OIS-1.5.0 which does not work.
Gentoo RoR.log (RoR built with OIS-1.5.0 and having the issue): RoR.log
Debian RoR.log (RoR built with OIS-1.3.0 and not having the issue): RoR.log
Hi all,
Rigs of Rods fails to compile because of either syntax errors in the code or the compiler being the wrong version.
I followed the guide on https://github.com/RigsOfRods/rigs-of-rods/wiki/Compile-(Linux).
Logs:
cmake: cmake-output.log ninja: ninja-output.log
My specs and versions of (possibly) involved programs:
Motherboard: SolidRun HoneyComb LX2K CPU: NXP LayerScape LX2160A Cortex-A72 (16c, 16t @2Ghz) GPU: AMD Radeon RX580 XFX RAM: 64G ECC
versions: cmake: 3.25.1 ninja: 1.11.1 git: 2.40.1 gcc: 12.2.0
Thanks for any help in advance!