Closed ohlidalp closed 7 months ago
/**
* Tells if the game recognizes the key as pressed (not blocked by game state or obscured by GUI).
*/
bool isKeyDownEffective(keyCodes keycode);
/**
* Get the safe "was key pressed?" value, optionally specifying the repeat ('bounce') interval.
*/
bool isKeyDownValueBounce(keyCodes keycode, float time = 0.2f);
Available key codes:
// Numpad
KC_NUMPAD1,
KC_NUMPAD2,
KC_NUMPAD3,
KC_NUMPAD4,
KC_NUMPAD5,
KC_NUMPAD6,
KC_NUMPAD7,
KC_NUMPAD8,
KC_NUMPAD9,
KC_NUMPAD0,
// Number keys (not the numpad)
KC_1,
KC_2,
KC_3,
KC_4,
KC_5,
KC_6,
KC_7,
KC_8,
KC_9,
KC_0,
// Function keys
KC_F1 ,
KC_F2 ,
KC_F3 ,
KC_F4 ,
KC_F5 ,
KC_F6 ,
KC_F7 ,
KC_F8 ,
KC_F9 ,
KC_F10,
KC_F11,
KC_F12,
// Edit keys
KC_INSERT,
KC_DELETE,
KC_BACKSPACE,
KC_CAPSLOCK,
KC_NUMLOCK,
KC_SCROLLLOCK,
KC_TAB,
// Navigation keys
KC_ESCAPE,
KC_RETURN,
KC_LEFT ,
KC_RIGHT ,
KC_HOME ,
KC_UP ,
KC_PGUP ,
KC_END ,
KC_DOWN ,
KC_PGDOWN,
KC_PAUSE ,
// Modifiers
KC_LCTRL ,
KC_RCTRL ,
KC_LSHIFT,
KC_RSHIFT,
KC_LALT ,
KC_RALT ,
KC_LWIN ,
KC_RWIN ,
// Special characters
KC_MINUS ,
KC_EQUALS ,
KC_LBRACKET ,
KC_RBRACKET ,
KC_SEMICOLON ,
KC_APOSTROPHE,
KC_GRAVE ,
KC_BACKSLASH ,
KC_COMMA ,
KC_PERIOD ,
KC_SLASH ,
KC_MULTIPLY ,
KC_SPACE ,
KC_SUBTRACT ,
KC_ADD ,