Open msuffidy opened 10 months ago
Current release and master branch uses Ogre 1.11.6, the ogre-13
branch is still in its very early stages and doesn't provide a functional game. If you're just wanting to play the game please try the Linux release from https://rigs-of-rods.itch.io/rigs-of-rods
Oh that would be great. I am trying it, but it seems to not use it's shared libraries from its ./lib folder. Is there a way I can get it to use those? Thanks
Think I got it! export LD_LIBRARY_PATH=/usr/local/bin/rigsofrods/lib (well for me) Working so far. This is from the same shell of course.
Linux releases contain a RunRoR
script with that same command. To launch the game type sh ./RunRoR.sh
(you may need to chmod +x
the script and the RoR executable first)
Oh indeed. I overlooked that. Thanks
I managed to build Rigs of Rods on Fedora Core 38 using these versions of source: ogre-v13.6.5 rigs-of-rods-aur (current version) some older version of mygui.
The main branch does not build.
Problem is that it seems to be massively missing things including the shadow making stuff and I also see things like:
Error: ScriptCompiler - unexpected token in CaelumSkies.os(9): 'caelum_sky_system'. If this is a legacy script you must prepend the type (e.g. font, overlay). Error: ScriptCompiler - unexpected token in CaelumSkies.os(15): 'caelum_sky_system'. If this is a legacy script you must prepend the type (e.g. font, overlay). Error: ScriptCompiler - unexpected token in CaelumSkies.os(21): 'point_starfield'. If this is a legacy script you must prepend the type (e.g. font, overlay). Error: ScriptCompiler - unexpected token in CaelumSkies.os(34): 'sun'. If this is a legacy script you must prepend the type (e.g. font, overlay).
Error: preparing texture 'd9baUID-grenoble.dds'. Texture layer will be blank: Cannot locate resource d9baUID-grenoble.dds in resource group Cache. Error: preparing texture 'd9baUID-grenoble.dds'. Texture layer will be blank: Cannot locate resource d9baUID-grenoble.dds in resource group Cache.
RoR: /home/msuffidy/files/comptry/rigs-of-rods-aur/source/main/gui/imgui/imgui.cpp:3667: void NewFrameSanityChecks(): Assertion `(g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?"' failed. Aborted (core dumped)
I see with all 13 and below ogre builds that around 85% through I get all these warning about how it is ignoring things so one suspect is the ogre build.
Thanks