Open MarkROR opened 6 months ago
Hi, you're right, those are missing. I'll go for cruisecontrol_active
and the rest.
Also it looks like the dash system still lives in the past regarding to lights. So I'll also add lowbeams
, highbeams
, foglights
etc... Also userlights_N
for 'u' type flares.
Awesome 👍
I believe the input sources/links you mentioned are already present, but named as sidelights
, headlights
, highbeams
, foglights
and custom_lightX
where X is the number of the user-controlled flare New vehicle light types and controls
Unless I am misunderstanding something
Right, memory failed me again. Docs need to update.
Also consider difflock and xWD https://discord.com/channels/136544456244461568/189904947649708032/1205431235392970832
Also to be considered: glowplugs https://discord.com/channels/136544456244461568/189904947649708032/1205514849166172160
RoR has a cruise control feature - toggled on/off with the spacebar. However, there is no way of knowing if you have successfully activated it (some vehicles won't let you activate it, unless you've reached a certain speed) or if you've accidentally disabled it by e.g. braking slightly.
Having a visual indicator (a dashboard light) would be very helpful, I think.
We could provide an input source for making this possible in the future:
cruisecontrol
orcruisecontrol_active
true if cruise control is onWhile we're here, we could also provide the value it has been set to:
cruisecontrol_kph
cruise control set speed value, in kilometers per hourcruisecontrol_mph
cruise control set speed value, in miles per hour These two would be useful, because they'd show you the set value instantly while you're adjusting the set speed with CTRL+R/CTRL+F