RiiConnect24 / UTag

RiiTag for Wii U
GNU General Public License v3.0
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Game bootloops when starting a game with UTag on #1

Closed ghost closed 4 years ago

ghost commented 4 years ago

I noticed that if I play a game (ie. Game & Wario) with UTag on from The Homebrew Launcher. The game bootloops when the game is selected and it's starting. Is it my SD Card that's causing this bootlooping issue?

2secslater commented 4 years ago

Are you using any other plugins alongside UTag? Also, have you tried running the game without any plugins at all?

ghost commented 4 years ago

I don't have other plugins, only the UTag one. And if I start the game without UTag on, it doesn't bootloop and it starts the game.

2secslater commented 4 years ago

Have you tried running the Wii U Plugin System without any plugins enabled, and then trying to run Game & Wario?

Also, are other games such as Mario Kart 8 affected?

ghost commented 4 years ago

I ran the Wii U Plugin System with UTag off, and Game & Wario didn't bootloop. Also, Splatoon has the bootlooping issue when UTag is on.

ghost commented 4 years ago

Update: Used a different SD Card, has the same bootlooping issue. maybe it's the files?

2secslater commented 4 years ago

Can you confirm that you have the 128-character long RiiTag key in utag.txt on the root of your SD card? Also, do you have an active internet connection on the console?

ghost commented 4 years ago

My Internet connection works fine. and I have the 128-character Riitag key on the root of the SD Card.

ghost commented 4 years ago

Update: Tried everything: used the browser exploit, used CBHC. Nothing. Still Bootloops.

2secslater commented 4 years ago

Update on the issue The Wii U endpoint for the RiiTag server isn't responding, and the Wii U itself is constantly waiting for a response (which it wasn't receiving).

ghost commented 4 years ago

I see, that explains why it keeps bootlooping. Thanks for the help

2secslater commented 4 years ago

Solved client-side with a 5-second timeout in release v1.0.1 so that the client will not bootloop if the server doesn't respond like this again

ghost commented 4 years ago

Ah, thanks for doing that.

larsenv commented 4 years ago

The problem was server-side, one of the JSON files to match Wii U IDs was missing.

ghost commented 4 years ago

I see, that explains it.