With the exception of Connor's level the entire experience has a clear design and narrative arc. Some of the narrative about the Bugs / Ants need more punctuation... ie. why did they "go bad"
In general, replacing the battery doesn't produce clear visual change or progression - whether it's lights powering on or a computer screen finally getting juice there's needs to be a memorable event with sound and visual support.
Glue Gun feels like an unnecessary afterthought - why isn't it being utilized in the later levels to prevent the bugs from re-spawning?
The humor is coming thru via the VO and some of the in game actions
Sung / Level Gray
battery VO "look left" instead of right
power restored objective celebration before all bugs are destroyed - work on the timing
power off and on event needs to more visual and audio impact
Tyler / Level Blue
Have t00l stay in front of player during level intro then park and proceed to the attachment area once a mission is established
need VO direction on how to use cryo bombs - cryo bombs icon over pipes would help.
VO suggestion after competing objective: "you're the cyro-bomb diggity"
old VO "they're supposed to replace us" not synced up with bots
old bot model still exists in level
no sense of completion - chaotic bug music never faded away after shooting them all
Connor / Level Red
Have t00l stay in front of player during level intro then park and procede
couldn't complete cool down pipes objective
PROGRESSION STOPPER ---> Couldn't complete Cool Down Pipes objective
Jarod / Level Green
no obj text for bugs
pod deployed before all of the bugs cleared away
make use of the glue fun to plug up the bugs and keep them from re-spawning (need VO for this)
Global
Sung / Level Gray
Tyler / Level Blue
Connor / Level Red
Jarod / Level Green