Andi is here!Marty - need to spend an incedible amount of time training the player. Plants vs zombie's. Duplicate the static copies of your mesh doing the thing that you want them to do.
Mike - red carpet is distracting too high of a contrast
Marty - Hire a crew of set dressing people to blend your edges
Morgan - clutter is too intense - sensory overload. I feel like your whole game is like a guitar solo. You gotta give more pauses and spaces to breath.
Mike - Scale is off on characters vs skulls on ground.
Marty - Don't add a pogo stick you can't use (characters that you can't talk to).
Simpler font for subtitles for readablity.
Morgan - text is fragmented. be really clear about what you are saying. WHy am I here? Who is that red eye?
Andi - give us a pause to take in what I just saw. Too quick for the distance that I am traveling. Characters names whould be simpler.
Marty - The Godfather - Baptisms, parades. First Bioshck takes place at New Years Eve. Right now we don't have that unifying theme. Better explain why these disjointed pieces are all there.
Mike - need a dirt texture to break up the grass.
Cesar - Phrases that are ordinary seem out of place in such a unique place.
Andi - there should be a footpath where people have walked.
David - camera move in cutscene was too fast.
Ryland - How often are you building it in the editor vs playing the game? Seems like you aren't. That's why you are adding so much stuff. Approach it from the player perspective.
Walla - Increase the contrast and the saturation on the main path. Everything is treated the same so we don't know where to go.
Andi - use that effect when he dies when he comes out of the ground.
Marty - If you are interested in going for the student game competitions you are going to be consumed by gameplay. You should get your environment done now so that you won't have to worry about it next semester.
Andi is here!Marty - need to spend an incedible amount of time training the player. Plants vs zombie's. Duplicate the static copies of your mesh doing the thing that you want them to do. Mike - red carpet is distracting too high of a contrast Marty - Hire a crew of set dressing people to blend your edges Morgan - clutter is too intense - sensory overload. I feel like your whole game is like a guitar solo. You gotta give more pauses and spaces to breath. Mike - Scale is off on characters vs skulls on ground. Marty - Don't add a pogo stick you can't use (characters that you can't talk to). Simpler font for subtitles for readablity. Morgan - text is fragmented. be really clear about what you are saying. WHy am I here? Who is that red eye? Andi - give us a pause to take in what I just saw. Too quick for the distance that I am traveling. Characters names whould be simpler. Marty - The Godfather - Baptisms, parades. First Bioshck takes place at New Years Eve. Right now we don't have that unifying theme. Better explain why these disjointed pieces are all there. Mike - need a dirt texture to break up the grass. Cesar - Phrases that are ordinary seem out of place in such a unique place. Andi - there should be a footpath where people have walked. David - camera move in cutscene was too fast. Ryland - How often are you building it in the editor vs playing the game? Seems like you aren't. That's why you are adding so much stuff. Approach it from the player perspective. Walla - Increase the contrast and the saturation on the main path. Everything is treated the same so we don't know where to go. Andi - use that effect when he dies when he comes out of the ground. Marty - If you are interested in going for the student game competitions you are going to be consumed by gameplay. You should get your environment done now so that you won't have to worry about it next semester.