RinglingGameArt / 2019_Senior_Thesis

Repository Ringling for GA Seniors
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M4 "Playtest" Feedback #395

Open egingric opened 4 years ago

egingric commented 4 years ago

Did Marty skip the intro? What happened to the intro scene? Mike - Rethink your VO. I kinda want to murder this kid. Cesar - scarf reminds me of the breast cancer ribbon. Different shape would be beter. Scott - hard to see character against background underwater. Need more contrast. Put a do once on your plant growing. White ;looks cut out. It's distracting from the rest of this. Mike - the frame should be casting a shadow onto the painting so it doesn't look like a window. Mike - need more visual tells to explain story. Andi - don't understand story. Need more spacing on dialog at end. Scott - slow down player during crawl. Expand the crawl area. Marty - Throw in a character - a woman with grey hair sitting in a room. The paintings are reflecting her glass covered painting. Looking at the painting but sometimes it becomes more of a mirror when I am reflecting on my life. Morgan - Fog of dementia needs to be refined and it needs to be used more than once. Andi - Child yelling at parents is confusing because the voices are so similar. Might be simpler if the grandma was just telling back the story from her. Morgan - you are juggling a lot. You are getting close. We need to take some time and figure out how we can all stack it together. (Who is "we" Morgan. I think he means "you.")

egingric commented 4 years ago

Ease transition to painting by fading to white before we bump at the end of the first shot. Some of the dialog boxes are hidden behind the white paint strokes. This reminds me of my house might be confusing because there is no house. Only let the player do one thing at a time on first painting. Need a slight transition from AHHH to the water lilly. Add a line, "This looks like my pool." (JK) "Answer the question that is arising in the mind of the player, "What is this place? How I can I breath underwater?" We need to paint in the world in the second painting as we jump up. There is no story in the second painting. That seem a major missing element. Make sure water Lilly interaction is solid. If the E dialog comes up, the button press needs to work. Don't let the player disappear on screen at the end of the water sequence. Music needs to loop!!!!!!! Slow down the crawl so we don't get so much text at once. My controls got switched