Ryland - floating bits on tapestry
Marty - add bump offset and fray cards.
Mike - starting character on top of a rock is not the best place to start. Flat ground. Somewhere that it makes sense that I walked into.
Mike - moss should be fluffy, no slimy. MENTIONED LAST CRIT.
Ryland ring up the value on the ground so it doesn't look wet.
Cesar - I'm frustrated trying to get thru door hole.
Marty - roughness all has the same value.
Mike - STILL need a scrape for the door.
Rene - what is that big asset supposed to be? What is his personality? Infuse some expression into the brows to give him some character.
Mike Need a connection and reason for the levels.
Need moss filling up the gaps between the stones when we look down while bumping turrets.
Cesar is struggling at the same place that I struggle and have asked you to fix several times. Please extend the time out of the turret.
Did the final puzzle break? A BUG - PROGRESSION BLOCKER. Let me know if I am confused about that.
Ryland - floating bits on tapestry Marty - add bump offset and fray cards. Mike - starting character on top of a rock is not the best place to start. Flat ground. Somewhere that it makes sense that I walked into. Mike - moss should be fluffy, no slimy. MENTIONED LAST CRIT. Ryland ring up the value on the ground so it doesn't look wet. Cesar - I'm frustrated trying to get thru door hole. Marty - roughness all has the same value. Mike - STILL need a scrape for the door. Rene - what is that big asset supposed to be? What is his personality? Infuse some expression into the brows to give him some character. Mike Need a connection and reason for the levels. Need moss filling up the gaps between the stones when we look down while bumping turrets. Cesar is struggling at the same place that I struggle and have asked you to fix several times. Please extend the time out of the turret. Did the final puzzle break? A BUG - PROGRESSION BLOCKER. Let me know if I am confused about that.