Marty - planar reflection on stairs.
Mike - don't like the death trap floors if they get wet.
David - floaty controls. Hard to go slow.
Marty - the force field needs a heat distortion effect when we get killed by it.
David - Door needs to be better indicated.
Mark I, Mark II, Mark III, on the robots.
Morgan - edge wear in alcove feels like substance designer.
Marty - Roombas have boolean operation don't go here. Can I change your drone patterns just by transforming into something?
Mike - totally lost in hallways. Need unique wayfinder marks. Ryland - different clors on panels.
Morgan - more BOB on roombas
Mike - Why is it cold? Need more visuals that read as a server room. Wires?
David - not enough time to get out of detection zones.
Eric - things that kill you generally need slightly smaller collision death than the visual for that death.
Morgan - That is a good ending. I like that!
David - seems mostly finised but needs a lot of balance tweaks.
Eric - Great death!!
Marty - planar reflection on stairs. Mike - don't like the death trap floors if they get wet. David - floaty controls. Hard to go slow. Marty - the force field needs a heat distortion effect when we get killed by it. David - Door needs to be better indicated. Mark I, Mark II, Mark III, on the robots. Morgan - edge wear in alcove feels like substance designer. Marty - Roombas have boolean operation don't go here. Can I change your drone patterns just by transforming into something? Mike - totally lost in hallways. Need unique wayfinder marks. Ryland - different clors on panels. Morgan - more BOB on roombas Mike - Why is it cold? Need more visuals that read as a server room. Wires? David - not enough time to get out of detection zones. Eric - things that kill you generally need slightly smaller collision death than the visual for that death. Morgan - That is a good ending. I like that! David - seems mostly finised but needs a lot of balance tweaks. Eric - Great death!!