RinglingGameArt / 2019_Senior_Thesis

Repository Ringling for GA Seniors
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SSZ - Soul Raiser: Playtest 1 Feedback from Scott #87

Open scarrollrcad opened 5 years ago

scarrollrcad commented 5 years ago

Most of the feedback in our pod was centered around the blockout. Morgan and Ryland were both there. Trees are shrunk down Morgan was happy with the blockout but we did not get out of the catacombs Catacomb entrance thing. Lots of set dressing potential for catacombs stairs don't fit into space - talk to Ryland.

scarrollrcad commented 5 years ago

Column architecture doesn't match the rest of the environment notes Ryland says "go more Gothic" "anti-gate" in front of cathedral is reminiscent of Egyptian architecture. Feels heavy. Gothic is lacy and and doesn't have as much weight to it. bug - Checkpoint trigger at Cathedral needs to be bigger reference - play bloodbourne scale of the tress feels off - make them leaner. research high altitude affects on vegetation. controls - Left Trigger aim mode. Right Trigger fire. You might have to modify bindings from PauseMenu. bug - on the puzzle elements didn't work properly. bug - remove icon prompt once player has "activated" puzzle item Cathedral feels shallow / truncated corner area feels like a pnatry - stain glass window