Open egingric opened 4 years ago
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I did not vote for this project because it lacked clarity, vision, and understanding which leads to a heavey amount of potential scope issues. Map and viz dev need work Map makes little to no sense Uncertain why I am inside the tree not outside in story Interior of tree has inconsistent viz dev. 3D video I could not tell was in a tree either. It looked like the Ewok village to where I wanted to go in a third dimension. Needs better presentation and clearly identify what you are jumping around in. I am n ot understand the best purpose to get up to the top of the tree, I am not understanding why it would be tah difficult when it could just hop up the outside bark shell of the tree, lots of stuff here, that needs fleshed out. Also not enough VFX potential areas fleshed out, if that is what you want to showcase then you need 80% FX playhouse ares, 20% area.
Marty - add a greay background for storyboards - needs more contrast. Ryland - where is the tree in your asset list? Morgan - level map is very rough. Poor presentation Marty - are there enemies? Yes but you didn't show them in you video. Gotta show all your mechanics Ryland - not enough details to tell what to build - no structure to anything. Snorkle cameras where they go inside tree Mike - could be hollowed out by litning strike? Marty - try some atmospheric haze Scott foreground and background did not stand out from each other. Everything needs polish. Jo - felt like ewok village - Can't say for sure that this is a tree trunk enterior. Marty - why curvey character? God of War - vine technique - documented out there. I can find it if you can't Find a way to use central asset more than once. move to walls of tree. using center piece makes a big plot hole.