RinglingGameArt / 2020_Junior_Prepro

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R1 Crit Feedback - Dan #12

Open egingric opened 4 years ago

egingric commented 4 years ago

Ryland - serious problem with mood. Fighting - in a painting game. Marty - start with blank canvas then bob ross verdant world builds. Eric 0 use the smae space for the boss battle after it is altered by painting in stuff - buildings, etc. Marty - need a full red charge to get past the red gating mechanism. Ryland - why CMYK instead of RGB? CMYK is for print not computer screens. Use quill to define what you are going to make. Eric - too many mechanics.

egingric commented 4 years ago

Please add your English name into your profile settings!

joejobst commented 4 years ago

We talked in depth as to why I did not pass you. Its clarity and cohesion that leads me to not have a good sense of scope. Weak mood painting does not bode well for a heavily stylized game Map concerns vistas and scale based on map Lots of likely unforeseen challenges between value and saturation, tone, fighting amounts of enemies, what makes them unique and not derivative of player. Not clear how feasible multiple characters boss and scope awesome idea needs refined. That is 3 characters with your boss but those enemy characters may also be different not clear?? Lots of work went into the mechanics thus far I can see but I still have no real determination as to theri success... the biggest hing for me is this. It is a heavily PAINTERLY STYLIZED GAME, and that does not play to a strength of yours it plays to a weakness imo of yours your strength is tech /figuring stuff out/, working your ass off. I don't think this plays enough to your strengths but I could be convinced if I could see you show a tech demo of the painterly aspects you expect to bring in. I wish the character had more features I could identify with, its a manican, basically with no expression making me think I play as a drone. (blank slate robot not interested in that personally)