Open egingric opened 4 years ago
Need a better sense of lighting underneath in these sewers with your mask lighting mechanic. Plan for your lighting in Viz dev more it will be very important here.. ambients FX and such, drips, steam. No flowing water… good idea, stick to that, splish splash and muck, and maybe pipe that would take more drain water away even lower, stuff like that.
Marty - setncil technique - Hellblade Morgan - duplicate rat + wall of rats Scott - if it is staged and far away Ryland - concerned about env. cent asset = out of scope. simplify. integrated with sewer wall. David - if you are going to have a lot of damaged piecies it will double your workload Cesar - where can the rat emerge from? needs to be a complete composition. Jo - plan for sewer water? no flowing water! als long as it's not translucent Morgan sewer water with garbage David - battle filed 3 + 4 water looks amazing but just panners. Marty - place splashes. Eric - can't tell what is happening when we use mechanic. Poor staging.