Open egingric opened 4 years ago
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I did not vote for this because of clarity concerns and overscope. Not clear enough meshed-together feeling between greek and steam-punk. It NEEDS clarification. Puzzle area and concentration of lighting? Or environment or architecture. Its tough with all 3 demanding attention here. Destruction, plus vista possible area, the destruction alone is likely overscope, and I would not say that your workshop was destroyed enough to give you adequate experience with a collapsed statue falling over walls and architecture. Greek plus interior destruction plus steam punk is not selling it enough for me. (I just don't think they go together, plus Egyptian for sand reasons? why is it in an arid region? (polus yes most of this looks roman) Just say Greek, with an exploration in mysticism and early steam in key locations (no ruins, nothing else) and that will clean it up and loose the majority of my scope concerns.
Scott - maybe there are two of them in separate rooms and they have to be arranged in relation to each other. Morgan - doesn't feel like the investigation is well underway between greek ball and greek archetecture Ryland - modular kits are very timeconsuming to make. Visual targets are epic. Tech + temple + destruction = too much. Seniors are struggling with this same thing. Marty - stargate Strength is that it is replication of greek. Like the big head - seems out of place. Add additional statuary. Marty - Houdini? No? Now I am on Ryland's side. David - ruin is overscoped. Just sneak in at night. Just have it still standing. Mike - it's the ROmans that made things epic. Ryland - have you ever tackled anything close to this? Destoryed workshop. Wala - add warmth to your drawings to make them epic. Morgan - eliminate the statues.