Open egingric opened 4 years ago
Joe -Character does not read well, lots of conflicting elements. child? punk? Friendly? not so friendly? There is conflict in the character that makes it hard to relate to. -There is a lack of believability that glasses can do what they do, needs to be more explanation that those invisible elements exist because of a certain creator, or creation... as they are too functionally designed. -Map is difficult to understand for scope reasons, as there are a lot of possible different content, i think it is modular enough but its unclear. -The graffiti decals and other portions might be enough to break apart the repetitive mod kit, so I am on board with this, just enough, as I think you can fix some holes in: character cohesiveness, story / mechanic info, and are in scope.
Ryland - don't speed your video up. It's confusing. Scott- might be able to get away wih more. Allyssa's platformer was bigger. Morgan - I don't see the visual hook that you are going for. Night in the woods is not going to be appropriate. What are these platforms? Mario worldis not enough. Rene - a lot of holes in the narrative. Character glasses need to be unique - character design does not support the movement of the mechanics. Scott - I wish the gameplay was us using the glasses to fix the town. Ryland - Scope concern - you are building one and a half worlds. Might end up to short because you won't be able to build as much Visual target is not showing light on surfaces. Marty synesthetic shift Scott Cohesion is a concern. Rene - Cool ideas but you just need to work it out.