RinglingGameArt / 2020_Junior_Prepro

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R1 Faculty Feedback - Steph S #27

Open egingric opened 4 years ago

egingric commented 4 years ago

Marty - maybe there are different types of batteries that allow you to jump higher. Toy Story game - you could play as the army men - they were the right size - look at this for getting an idea of how to make the room look big. Ryland is bothered by the fact that the battery runs down even though it is a kids toy. Morgan - drones feel un-animated. In general if this room could be a po pourri of little things happeneing. Like little rockets launching off. Rland - push saturation on robot because it is too close to the Hess trucks. David Looks like a standard toy game - doesn't push it enough. Morgan - as an employer - I could see this working in my game - try to look at it from that perspective

joejobst commented 4 years ago

Joe- -Game has a lot of believability concerns to where its an odd or a strange assortment of drones and messy rocket based kids room. I want a better sense; where everything goes together more clearly. -Less Game mechanic placed, and more this is a Kids room. -I think you need to push that its primarily a "Kids Mobile Gaming system", and using the systems's own mobility feature drains the power considerably.
-Concerned about the small scale scope issues... it will need to entail many materials and up close detail, the small scale is like taking a magnification to everything, and the detail and complete sense of scale needs locked down.