Morgan - looks like solsburg - but enemies look like lelo n stitch.
Ryland - i just don't like it. I don't see anything creative.
Marty - could throw at icycles and have them fall on enemies. Don't throw them at windows. Might break them and cause problems
Ryland - main character is smug.
David - a bit too kitchy - too christmas colors - how is this better than one of those bargain ben christmas games
Rene - too much like Frozen - you need your own vision.
Eric - Snowballz are fun!! Agree with Marty on pushing it.
Joe -
Voted No because of scope concerns that really need addressed imho.
Scope concern -3 CHARACTERS. Enemies, boss, and player character so its 3 characters!
*Scope concerns over snow material and ice. Snow stylized, can be harder not easier, everything needs snow, snow mounds and clumps, in a stylized manner need back and forth R&D, Ice materials are complex and different based on depth and other factors.
Viz dev lacks refinement, and that will lead to unclear assets and objectives. Character Viz dev is better, but you have too many of them.
I do love the setting.
Morgan - looks like solsburg - but enemies look like lelo n stitch. Ryland - i just don't like it. I don't see anything creative. Marty - could throw at icycles and have them fall on enemies. Don't throw them at windows. Might break them and cause problems Ryland - main character is smug. David - a bit too kitchy - too christmas colors - how is this better than one of those bargain ben christmas games Rene - too much like Frozen - you need your own vision. Eric - Snowballz are fun!! Agree with Marty on pushing it.