Open egingric opened 4 years ago
Viz dev lacking lacks cohesion clear direction and sense of scale Too large of cockpit hud imo Lots of cohesion issues in viz dev needs here. I don't like the jets as being infested that does not make sense to me... maybe you have infested ball one that has hellepter elements, the blob 2 with helicopter and tank elements that fires a infestation ball? idk hard sell, I wish they where just hovering aliens with slight modular pieces for how they zig zag or if they fire at you. Infestation is odd on jet planes imo speed issues its not over scoped but more clarity needed to address mine and others concerns.
Ryland - hard to tell size of space. - We need to know how big the player is compared to the space. Morgan - Sci Fi needs a lot of work to make it feel credible. Viz dev doesn't look well explored. Wooden cargo container?? Ryland 50 years n future would be more evolved than current day. Need to see that. Marty - research Zaxxon. worried about the limitation on size of level. Central asset needs a hint of what the articulation would be. GO look at FPS gun articlulations from overwatch for example. Mike - not seeing oppourtunities for showing off your skills. everything is too far away. Morgan - cockpit vibe is firefly but nothing else in the world matches. Ryland - why are we shooting fighter jets? Jo - I always think extreamly fast. Maybe they should be choppers. Marty throw out the world - take the game mechanics into something new. Moon patrol from first person.