Open egingric opened 4 years ago
Joe - Verticality and vistas might be a scope concern - clear camera control is needed. Character viz dev needs more clarity, find better, relatable reference. Character showed less than 20% of your skills; concept wise imho. Include character viz dev with amp attachments; to ensure it will feel right. Nail down a clear color pallete on character / environment. (Its still a little messy)
David - Brink - cargo city. Ryland - is this a desert? Scaffolding, cargo containers, = overscoped. Marty - porportions of character seem off. Head too big? David amp it up further until it becomes hysterical to look at. Rene - be carful pushing the mowhawk because she is a musician. Get her siluotte clear - ned to tell that she is holding guitar. These people are scavangers. How does that affect her design? Cesar - feels a little hot topic, not real punk. Mike - tank girl. Marty - procedural asset creation? randomized scaffolding? David - I have a bunch of tutorials.