Open egingric opened 4 years ago
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Heavy looking wheel vs jump mechanic is a tough sell Lots of structure & biome is a lot to handle Moderate viz dev needs more clear and cohesion Fun light hearted, but uncertain the challenges I think everything is in scope but wish you elaborated on soil, plants and materials throughout.
Marty - angle that you took the video at doesn't let me see up - staging - push back make it seem smaller. Level design is little islands of adorable instagram moments. Tank tread might be better than wheel. Jo - needs more springs to allow for bouncing. Morgan - signifiers - like wooden fence - are confusiong. If you are using shape language from borderlands World and shape language are not coesive. Find a weave the technology into the forest. Cesar - I like the design of the character from animation standpoint. Moving into treads might be too masculin Morgan put a patch on the tire - cute! Might be emulating borderlands mascot too closely Ryland - why would the same asset be randomly found in a forest? why would get 50,000 feet from where it started? Morgan - everything is being experimented upon - need to explain that in the story. alot of stuff not explored - increase in scope