RinglingGameArt / 2020_Junior_Prepro

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R2 Crit Feedback - Anthony, Brian and Justin #40

Open egingric opened 4 years ago

egingric commented 4 years ago

Eric - Map looks cool but it is too small. Like I said. Don't do fades to black, dissolves instead. Morgan - you color studies look like a colring book and therefore is a wastes of time. You have a long way to go to seam up the designs you need to give more thought to the furnature. Signiage, forms, municipal area needs graphic design - that is a whole assignment. John WIlson listened to his mentor and started doing it. Martty - Brian - 9 Paul Pepaera = too much Morgan - 7 looks like it could come off of a ww1 tank - you need a technology pass you are still all over the map. David - Every piece looks like it is from a different sci fi designer Marty - Doom 2016 has a snap map maker Rene - enemy looks very feminine. Not scary enough. Hips are too wide. I am more dran to silhouette number 13. there is no harmony between the boss and the minions. Marty - if the enemy was more procedual. Swap out parts with sockets. Artie did that with his soldiers. Ryland - why is your would so big and complicated. Why is there an elevator? Why are there eight types of robots? The boss fight map is enormous 9000 units tall? Scott - it is hard to understand how big the space is. Marty - John had to cut his big huge room.