Morgan - trim sheets are going t o be very robust for venetian buildings. A lot of work.
There is no easy stable ground here. Everything you are doing is hard.
Ryland - floating islad is not figured out. Could go to fog maybe. I can't stand flaoting islands.
David - Nothing stands out as partitcularly interesting in your vis dev.
Rene - looks like the hands a copy and pasted. What is the significance of the hands? You are just looking at hands made by an abstract installation artist in Venice.
Cesar - maybe the hand is trying to pull us out of the water.
Morgan - maybe if the hands were dressed like the festival costume
Marty - carnival - Phonetic - all the archecture stared adopting the musical theme
Terry Gilliam - The Adventure's of Baron Munchhausen
Morgan - I worked on a game for a few years with floating islands. It's harder than you think.
Marty - Break down videos of how they made assin's Creed - but you still need to make it your own.
Lion - If you are going to spend the time to animate something
Morgan - trim sheets are going t o be very robust for venetian buildings. A lot of work. There is no easy stable ground here. Everything you are doing is hard. Ryland - floating islad is not figured out. Could go to fog maybe. I can't stand flaoting islands. David - Nothing stands out as partitcularly interesting in your vis dev. Rene - looks like the hands a copy and pasted. What is the significance of the hands? You are just looking at hands made by an abstract installation artist in Venice. Cesar - maybe the hand is trying to pull us out of the water. Morgan - maybe if the hands were dressed like the festival costume Marty - carnival - Phonetic - all the archecture stared adopting the musical theme Terry Gilliam - The Adventure's of Baron Munchhausen Morgan - I worked on a game for a few years with floating islands. It's harder than you think. Marty - Break down videos of how they made assin's Creed - but you still need to make it your own. Lion - If you are going to spend the time to animate something