Marty - simon sez
Scott - gameplay could start to feel rdundant
David - mass effect II - all the puzzles are designed to be done in 30 seconds. Because going back and forth will start to be repititive.
Jo - I would like to see where all the foliage is going to be laid out.
Rene -
Wala - not a big difference between the mood paintings.
Morgan - main concern: I don't think I will be well oriented as a player. Seems claustrophobic, remote, no landmarks.
Feels like TRON. But I don't know why we are in a video game.
David - look at deus ex mankind divided - abstract environments but you can find your way areound. They but less stuff on screen.
Marty - simon sez Scott - gameplay could start to feel rdundant David - mass effect II - all the puzzles are designed to be done in 30 seconds. Because going back and forth will start to be repititive. Jo - I would like to see where all the foliage is going to be laid out. Rene - Wala - not a big difference between the mood paintings. Morgan - main concern: I don't think I will be well oriented as a player. Seems claustrophobic, remote, no landmarks. Feels like TRON. But I don't know why we are in a video game. David - look at deus ex mankind divided - abstract environments but you can find your way areound. They but less stuff on screen.