Morgan - worried that you want to make hand painted textures because I don't see the skills to pull it off.
Cesar - viz dev needs to feel more coehsive in order to pull off the fish theme
Mike - too many unique rooms in you map that will require different props. Feels more like a 2 person project. Torture chamber scares me with the amount of props.
David - don't do what you did with the Biome where you didn't use every square inch.
Eric - Might want to adjust player more towards the center of the screen so that enemies don't surprise us from the the bottom of the screen. Pulling back might also allow the assets to be smaller on screen and therefore improve feeling of fidelity.
Marty - I like the sneaky guy attack.
Morgan - worried that you want to make hand painted textures because I don't see the skills to pull it off. Cesar - viz dev needs to feel more coehsive in order to pull off the fish theme Mike - too many unique rooms in you map that will require different props. Feels more like a 2 person project. Torture chamber scares me with the amount of props. David - don't do what you did with the Biome where you didn't use every square inch. Eric - Might want to adjust player more towards the center of the screen so that enemies don't surprise us from the the bottom of the screen. Pulling back might also allow the assets to be smaller on screen and therefore improve feeling of fidelity. Marty - I like the sneaky guy attack.