Video wasn't shared.
Didn't update game map so we could see the door first as we discussed.
Rene - need to see more thought as to how the bone and fur are inegrated.
Ryland - if you make it feel more costumeesque it might work better?
Marty - give me some other player ability, like a decoy
Cesar - need to shape your visuals a bit more.
Rene - how stylized can you push the forest?
Marty - skulls unlimited for wolf skulls
Morgan - the wolf should be noble - an intense protagonist.
Scot - could add environmental hazards like thorny bushes
Video wasn't shared. Didn't update game map so we could see the door first as we discussed. Rene - need to see more thought as to how the bone and fur are inegrated. Ryland - if you make it feel more costumeesque it might work better? Marty - give me some other player ability, like a decoy Cesar - need to shape your visuals a bit more. Rene - how stylized can you push the forest? Marty - skulls unlimited for wolf skulls Morgan - the wolf should be noble - an intense protagonist. Scot - could add environmental hazards like thorny bushes