RinglingGameArt / 2020_Junior_Prepro

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Amy: Feedback 3/30 #56

Open scarrollrcad opened 4 years ago

scarrollrcad commented 4 years ago

Look into camera options: Switching between 1st and 3rd person.

  1. Target Arm Length
  2. Spawn and possess different character bp
  3. Switching (Activate) another camera
  4. interactive class blueprint with camera baked in that switch to

for now, limit interactions to 1 thing - puzzle element is player "figuring out" how the interaction works. play Florence. mouse button press = hold hand. mouse action = rotate or pull.

blockout player size how do we show fancy decorations?

image

image

https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/1536601-how-to-switch-between-2-camera-s-in-the-player-pawn-camera-viewport-tab

Consult with Ryland about character size (human normal or puppet size)