Look into camera options:
Switching between 1st and 3rd person.
Target Arm Length
Spawn and possess different character bp
Switching (Activate) another camera
interactive class blueprint with camera baked in that switch to
for now, limit interactions to 1 thing - puzzle element is player "figuring out" how the interaction works. play Florence. mouse button press = hold hand. mouse action = rotate or pull.
blockout player size
how do we show fancy decorations?
Look into camera options: Switching between 1st and 3rd person.
for now, limit interactions to 1 thing - puzzle element is player "figuring out" how the interaction works. play Florence. mouse button press = hold hand. mouse action = rotate or pull.
blockout player size how do we show fancy decorations?
https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/1536601-how-to-switch-between-2-camera-s-in-the-player-pawn-camera-viewport-tab
Consult with Ryland about character size (human normal or puppet size)