Open egingric opened 4 years ago
Map does not convey a realistic or believable lighthouse Doable areas, that needs further Viz dev refinement on lighting background, clarity Still several story holes with spy and lighthouse and why we are there. ultimately those can be cleaned up and its in scope, good job nailing more of this down from where it was at.
Antagonist knocking down the door at the first level Antagonists feeding mustard gas into the second floor Add constant tension
Marty - shelling triggerable destructible moment when about to pick up match. Concept painting - overwhelmed with texture. Missing demensionality. Try random spawning of the things you have to pick up. Morgan - could have rooms filling up with mustard gass forcing us along. Rene - looks too peacefull in your night sky if there is a war going on.Flashes of orange on the clouds. Cesar - events outside needs to have effect. Marty - someone else in light house yelling at you. use vo to enhance entensity. Rene - your a spy so you should be smart - but I am trapped? Purposely sabatoging?Ryland - why isn'tt enemy bombing the lighthouse? WHy would they abandon their secret base? Really confusing. Marty - if it is a sea invasion - we need the lighthouse on so that we can tell where to shell?