"association of exorcists" think of a specific area or region
"make the house safe again" ... "free the spirits" or "free the temple of negative energy" ...
lets think more about the lack of strategy comment - provide a visual hint for objects you need to collect in order to advance
ideas need to more readable - use your visual development as an example
number the important game events on the map
Lets talk to Joe about VFX list
background for dialogue / subtitles
intro cinematic - work on the letter treatment
negative feedback on door - direct player to the tool
e to search bug
hands model not moving up and down with mouse Y
pickups show up hud
simplify level flow - a little to much at the start
"association of exorcists" think of a specific area or region
"make the house safe again" ... "free the spirits" or "free the temple of negative energy" ...
lets think more about the lack of strategy comment - provide a visual hint for objects you need to collect in order to advance
ideas need to more readable - use your visual development as an example
number the important game events on the map
Lets talk to Joe about VFX list
background for dialogue / subtitles intro cinematic - work on the letter treatment negative feedback on door - direct player to the tool e to search bug hands model not moving up and down with mouse Y pickups show up hud
simplify level flow - a little to much at the start