Work on intro cinematic - establish gate / goal for player character
Plan out Boss Battle Arena
Build your layout with your camera view in mind
Think about the staging of your Fish Gate and your Boss. Important events and landmarks should be on the "north" facing wall since the camera is pointing North.
Camera tilting blueprint so view of player is never blocked by meshes
Work on intro cinematic - establish gate / goal for player character Plan out Boss Battle Arena Build your layout with your camera view in mind
Think about the staging of your Fish Gate and your Boss. Important events and landmarks should be on the "north" facing wall since the camera is pointing North.
Camera tilting blueprint so view of player is never blocked by meshes
Blockout needs pass 2 architectural elements