Open scarrollrcad opened 4 years ago
level layout needs to have a good ratio of blocked sight lines and long sight lines to support bow mechanic.
use geometry divide environment into mini arenas / battle areas. Make sure player can't exploit the range of the bow and try to shoot from far away.
quality over quantity - 3 memorable enemy interactions are better then 5 mediocre
level layout needs to have a good ratio of blocked sight lines and long sight lines to support bow mechanic.
use geometry divide environment into mini arenas / battle areas. Make sure player can't exploit the range of the bow and try to shoot from far away.
quality over quantity - 3 memorable enemy interactions are better then 5 mediocre