RinglingGameArt / 2020_Junior_Prepro

2 stars 0 forks source link

Feedback for Sarah and Madi 4/10 #66

Open scarrollrcad opened 4 years ago

scarrollrcad commented 4 years ago

image

level layout needs to have a good ratio of blocked sight lines and long sight lines to support bow mechanic.

use geometry divide environment into mini arenas / battle areas. Make sure player can't exploit the range of the bow and try to shoot from far away.

quality over quantity - 3 memorable enemy interactions are better then 5 mediocre