Summary needs some work
left justification
Looks Like Feels Like Plays Like - all colors are cyan. change it up
Character Design
Character proportions feel off. Choose a clear direction.
visual fx needs more development
Pillars of Design
Marty - Brutalism doesn't offer easy opportunities for visual sophistication
Map is incomplete - many questions and concerns remain without clarity.
Bash-Kit needs work
Linda - structure of milk manufacturing machines may be helpful
Environment
bring back more of the printer cartridge language
find key descriptor - use language to talk about form
elements are to different from surrounding architecture
Mood Painting 2
show a different aspect of your game
Summary needs some work left justification Looks Like Feels Like Plays Like - all colors are cyan. change it up
Character Design Character proportions feel off. Choose a clear direction. visual fx needs more development
Pillars of Design Marty - Brutalism doesn't offer easy opportunities for visual sophistication
Map is incomplete - many questions and concerns remain without clarity.
Bash-Kit needs work Linda - structure of milk manufacturing machines may be helpful
Environment bring back more of the printer cartridge language find key descriptor - use language to talk about form elements are to different from surrounding architecture
Mood Painting 2 show a different aspect of your game
https://docs.unrealengine.com/en-US/Engine/HLOD/index.html Hierarchical Level of Detail Information on the Hierarchical Level of Detail system in Unreal Engine 4
https://www.youtube.com/watch?v=WhcxGbKWdbI Hierarchical Level of Detail | Live Training | Unreal Engine
https://www.fxguide.com/fxfeatured/art-directing-effects-for-infamous-second-son/ fxguide Ian Failes Art directing effects for inFAMOUS: Second Son Behind the particle effects in inFAMOUS: Second Son, a new game where the hero conjures up an array of smoke and neon powers.
Oil Refineries at night would be good lighting reference