Michael - Consider shifting the order of the slides to respond to order of questions
Logo
Marty - its to busy / noisy
Summary
proper nouns? - Blight and disease
shift everything to present tense
summary is to complex creates more question then answers
Ryland - Hellblade is a very high visual bar
Pillars of Design
Michael - consider using the circle shapes earlier
Marty - visual doesn't support the words
Marty - reinforce gameplay point of view
Marty - expand beyond game engine assets for art nouveau reference
Asset List
Ryland - Material disintegration is challenging
Marty - support material effect with morph target
Map
Ryland and Marty do not seem to be concerned with the proposed SIZE of the map
Ryland - Scope concerns about overgrown Blight. modkit plan won't cover set dressing needs.
transitional materials / surfaces
Ratio of blight, non-blight, and transitional materials / surfaces
Michael -----> SET AN APPOINTMENT WITH RYLAND AND JOE
Mood Painting 1
dark spaces to show of glowing character tattoos
Sanctum Interior
Marty - what purpose to did this space serve in this world?
Blighted Guardian
Joe - need clean version of statue to compare with blighted version
Ryland - these types of statues are primarily made form one material
Joe - Why would a rock figure float and be pose-able?
You mispelled Santcum
You misspelled Central
Martin MurphyToday at 3:04 PM
https://www.ctrlpaint.com/videos/shadow-shapes
Ctrl+Paint - Digital Painting Simplified
Shadow Shapes — Ctrl+Paint - Digital Painting Simplified
It's easy to think of an object as the subject, but what about the shadow it casts? Shadows have a huge impact on compositions and should be used intentionally. In terms of graphic shapes, cast shadows are often just as bold as the objects that cast them, though you might n...
Michael - Consider shifting the order of the slides to respond to order of questions
Logo Marty - its to busy / noisy
Summary proper nouns? - Blight and disease
shift everything to present tense summary is to complex creates more question then answers
Ryland - Hellblade is a very high visual bar
Pillars of Design Michael - consider using the circle shapes earlier Marty - visual doesn't support the words Marty - reinforce gameplay point of view Marty - expand beyond game engine assets for art nouveau reference
Asset List Ryland - Material disintegration is challenging Marty - support material effect with morph target
Map Ryland and Marty do not seem to be concerned with the proposed SIZE of the map
Ryland - Scope concerns about overgrown Blight. modkit plan won't cover set dressing needs. transitional materials / surfaces
Ratio of blight, non-blight, and transitional materials / surfaces
Michael -----> SET AN APPOINTMENT WITH RYLAND AND JOE
Mood Painting 1 dark spaces to show of glowing character tattoos
Sanctum Interior Marty - what purpose to did this space serve in this world?
Blighted Guardian Joe - need clean version of statue to compare with blighted version Ryland - these types of statues are primarily made form one material Joe - Why would a rock figure float and be pose-able?
You mispelled Santcum
You misspelled Central
Martin MurphyToday at 3:04 PM https://www.ctrlpaint.com/videos/shadow-shapes Ctrl+Paint - Digital Painting Simplified Shadow Shapes — Ctrl+Paint - Digital Painting Simplified It's easy to think of an object as the subject, but what about the shadow it casts? Shadows have a huge impact on compositions and should be used intentionally. In terms of graphic shapes, cast shadows are often just as bold as the objects that cast them, though you might n...