RinglingGameArt / 2020_Junior_Prepro

2 stars 0 forks source link

R3 - Visdev Mockcrit feedback for Alex and Stephanny #71

Open scarrollrcad opened 4 years ago

scarrollrcad commented 4 years ago

Michael - Consider shifting the order of the slides to respond to order of questions

Logo Marty - its to busy / noisy

Summary proper nouns? - Blight and disease

shift everything to present tense summary is to complex creates more question then answers

Ryland - Hellblade is a very high visual bar

Pillars of Design Michael - consider using the circle shapes earlier Marty - visual doesn't support the words Marty - reinforce gameplay point of view Marty - expand beyond game engine assets for art nouveau reference

Asset List Ryland - Material disintegration is challenging Marty - support material effect with morph target

Map Ryland and Marty do not seem to be concerned with the proposed SIZE of the map

Ryland - Scope concerns about overgrown Blight. modkit plan won't cover set dressing needs. transitional materials / surfaces

Ratio of blight, non-blight, and transitional materials / surfaces

Michael -----> SET AN APPOINTMENT WITH RYLAND AND JOE

Mood Painting 1 dark spaces to show of glowing character tattoos

Sanctum Interior Marty - what purpose to did this space serve in this world?

Blighted Guardian Joe - need clean version of statue to compare with blighted version Ryland - these types of statues are primarily made form one material Joe - Why would a rock figure float and be pose-able?

You mispelled Santcum

image

You misspelled Central

image

Martin MurphyToday at 3:04 PM https://www.ctrlpaint.com/videos/shadow-shapes Ctrl+Paint - Digital Painting Simplified Shadow Shapes — Ctrl+Paint - Digital Painting Simplified It's easy to think of an object as the subject, but what about the shadow it casts? Shadows have a huge impact on compositions and should be used intentionally. In terms of graphic shapes, cast shadows are often just as bold as the objects that cast them, though you might n...