Open scarrollrcad opened 4 years ago
Figure out your style or Ryland will vote no
Summary Avoid center justification
Marty - what kind of stylized character are you referencing? stronger visual standpoint for stylized character
Map needs size reference calculate actual size Marty - extending background to enhance size of parallax and depth of space
Mood Painting Station 2 Michael - keep this perspective and make it better
Environmental Central Nurse Station use junior choice project approved if you can finish it
Machinery Modkit procedural construction opportunity Martin MurphyToday at 3:54 PM https://80.lv/articles/procedural-environment-building-in-ue4/
Mood Painting Environment sterile environment - heavy reflections https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/PlanarReflections/index.html https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/ReflectionEnvironment/index.html
Michael - give this room a golden flow to reflect reward mood for player. contrast.
Marty - tether effect - range mechanic?
Dan could help you with cable actor Dan the ManToday at 3:44 PM https://www.youtube.com/watch?v=HNlYg2qY7cI Dan the ManToday at 3:44 PM https://www.youtube.com/watch?v=HNlYg2qY7cI this is the cable with the contrain limit https://www.youtube.com/watch?v=hEMcr98cDJE
Figure out your style or Ryland will vote no
Summary Avoid center justification
Marty - what kind of stylized character are you referencing? stronger visual standpoint for stylized character
Map needs size reference calculate actual size Marty - extending background to enhance size of parallax and depth of space
Mood Painting Station 2 Michael - keep this perspective and make it better
Environmental Central Nurse Station use junior choice project approved if you can finish it
Machinery Modkit procedural construction opportunity Martin MurphyToday at 3:54 PM https://80.lv/articles/procedural-environment-building-in-ue4/
Mood Painting Environment sterile environment - heavy reflections https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/PlanarReflections/index.html https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/ReflectionEnvironment/index.html
Michael - give this room a golden flow to reflect reward mood for player. contrast.
Marty - tether effect - range mechanic?
Dan could help you with cable actor Dan the ManToday at 3:44 PM https://www.youtube.com/watch?v=HNlYg2qY7cI Dan the ManToday at 3:44 PM https://www.youtube.com/watch?v=HNlYg2qY7cI this is the cable with the contrain limit https://www.youtube.com/watch?v=hEMcr98cDJE