consider the Contrast Ratio - Congestion : Openness
define the Foreground - Middleground - Background
Entrance
three bushes not defining anything
different layers of parallax creating confusion
leading lines to the gate
remove visual escape routes
Gate
visual chaos
what's behind the gate?
Architecture element needs purpose
architecture of stairs is floating - disconnected
where is the wall that keeps the player out?
Sidepath
Gazebo 1
Tree trunks and columns are reading the same. Twist the trees or increase their diameter to give them shape contrast and push them apart from the architectural columns.
This is a nice view. You could push the height. Potentially show the player where they've been.
Reference - The Fountain
matrix of vines - make a shape go along a spline in maya and reverse it
raised bog
consider the Contrast Ratio - Congestion : Openness define the Foreground - Middleground - Background
Entrance three bushes not defining anything different layers of parallax creating confusion leading lines to the gate remove visual escape routes
Gate visual chaos what's behind the gate? Architecture element needs purpose architecture of stairs is floating - disconnected where is the wall that keeps the player out?
Sidepath
Gazebo 1 Tree trunks and columns are reading the same. Twist the trees or increase their diameter to give them shape contrast and push them apart from the architectural columns.
This is a nice view. You could push the height. Potentially show the player where they've been.![image](https://user-images.githubusercontent.com/6991620/80422446-271a2a00-88ac-11ea-883f-a16c8eec5472.png)
Reference - The Fountain matrix of vines - make a shape go along a spline in maya and reverse it raised bog