RinglingGameArt / 2020_Junior_Prepro

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4/27 Morgan Session with Colson #89

Open scarrollrcad opened 4 years ago

scarrollrcad commented 4 years ago

consider the Contrast Ratio - Congestion : Openness define the Foreground - Middleground - Background

Entrance three bushes not defining anything different layers of parallax creating confusion leading lines to the gate remove visual escape routes

Gate visual chaos what's behind the gate? Architecture element needs purpose architecture of stairs is floating - disconnected where is the wall that keeps the player out?

Sidepath

Screenshot 1

Gazebo 1 Tree trunks and columns are reading the same. Twist the trees or increase their diameter to give them shape contrast and push them apart from the architectural columns.

image

This is a nice view. You could push the height. Potentially show the player where they've been. image

Reference - The Fountain matrix of vines - make a shape go along a spline in maya and reverse it raised bog