Open egingric opened 4 years ago
I was close to voting for this but I have too many scope concerns. Bad title imo for what this game is, as it does not define anything except the goal overgrown plants and destruction continue to be a scope concern Inconsistent styles vs serious cuddly vs lighting vs destruction I wish this was more cohesive. No trauma or urgency too friendly in Viz dev Functional space and plants and destruction all needs to be shown so we know you can handle it and so you know what you are in for. Sense of scale issues aon props and so many features here, a lack of the exact scale and difficulties in navigating a larger world full of creepy dangerous to human plants. You did fill in more story holes since we talked so kudos for that.
Ryland - worst concept art from DOOM. Keep looking. rene - why is the robot cute? Scott - maybe someone put stickers on it to make it cute. Morgan - mood painting is well done - but does not match character Rene - there should be some sort of threat - not seeing it in the mood paintings. Looks like my kitchen. Sunny day. Slightly overgrown. Needs to be pushed. Wala - add scary cast shadows. Looks like Natural Selection 2 Marty - Kudzu. it takes over. Gameplay-wise area of rest - area of conflict. 1st Painting looks more like a passageway. Other does not have a clear function. maybe its a showroom. make a mindmap clarifying functionality of space. Ryland - it's fixable.