Rinnegatamante / DaedalusX64-vitaGL-Compatibility

Compatibility List for DaedalusX64-VitaGL (https://github.com/Rinnegatamante/DaedalusX64-vitaGL)
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GoldenEye 007 #10

Open Aymen545 opened 4 years ago

Aymen545 commented 4 years ago

Game summary

Daedalus X64 summary

Issues

Menu flickers ingame fps between 3-20 textures flickering

Shinriji commented 4 years ago

The game crashed at the end of Stage 1 (after the 2 security gates). Game started to slowdown to a crawl and got unresponsive. Can't access the emu menu when it crashes. Gonna try to replicate the issue.

Shinriji commented 4 years ago

Now the game crashed even earlier, at the first tunnel. Same symptoms, game slows down then crashes. Ver 0.1, 494mhz OC, USA rom.

Invictaz commented 4 years ago

It works here. But is quite slow and has wrong viewport I think. Plus it has some other graphical issues.

Shinriji commented 4 years ago

Now I could get to Stage 3, the only thing that I changed is using 16:9 (was using original in all roms so Far).

Rinnegatamante commented 4 years ago

@Shinriji That's an interesting discovery.

TartanSpartan commented 4 years ago

16:9 was a stickler for one Project64 graphic plugin in Perfect Dark, it would result in only half the screen being rendered, so certain emus and plugins handle it better or worse depending. On the subject of controls, this game is a good case for per-ROM custom schemes. On the Project64 emu, a player could use the 1.2. Solitaire scheme and have a left-stick = movement and right-stick = look setup. This is good for right handed players and has basically been the go-to scheme for any console FPS since Halo: Combat Evolved. As DaedalusX64-Vita currently stands the Solitaire scheme inverts the sticks, making it better for left handed players. Also, a custom scheme would allow for the Z-trigger to be moved from Triangle to a shoulder button, which would be a better fit. Finally, macros would be great too, e.g. allowing one button to handle R + (one of stick or C-button-down) together as crouch, or A + B = remote mine quick detonation. I like how this is coming, though!

Aymen545 commented 4 years ago

with the Nightly build it runs better too with fps reaching 20 sometimes but still the menu flickers and the textures too Ingame fps 9-20

Invictaz commented 4 years ago

With 0.3 the game reaches sometimes above 20 fps. With sound off. With sound on the FPS is quite terrible. Can't remember but it wasn't like this in earlier builds. With waith rendering on most of the flickering issues are gone.

Invictaz commented 4 years ago

I encountered a total emulator freeze. Only option was to go back to the livearea and restart the game.

Invictaz commented 3 years ago

In 0.6 when you enable Audio sync the emulator freezes. Only option is to restart it.

Invictaz commented 3 years ago

If you enable sync audio and sync video the game freezes during gameplay. There is no way to launch it. It has something to do in combination with disabling MSAA.

Dreamer1972 commented 2 years ago

Using Dx64 v0.6 nightly (ba53a2)

Settings: Dynatec / legacy / texture cache - fast / mipmap enabled / aspect 4:3 / sync audio

Interesting behavior....all enemies attack right away. Its like they can see through walls or like you triggered an alarm. Just sit on spawn point and kill them till they stop coming. Horrible fps at this time. After that frames are ok. If fact, after clearing all the baddies, you can move through the levels at nearly constant 60fps. Bigger rooms can drop to 35fps. Opening doors causes fps to drop to 40fps. Some warping occurs when moving fast.I don't think these are optimal settings, but its neat seeing it run at 60fps. Any moving objects seem to crush the fps. Feels like a bottleneck somewhere.

Second test.... Settings: Dyna / legacy rend / HLE disabled / 4:3 display / async audio

A little better...less warping. Same slowdowns...same enemy behavior. Crashes on level changes. NOTE: in-game pause can hold for awhile....left it paused for an hour. If you pause by pulling the dx64 menu up ..it crashes within like 3 minutes.

Stock settings seem most stable. Although I made it to Bunker...it is not fun. Too many slowdowns. And why are the enemies always alerted? Never saw this behavior on other emulators. Strange.

Dreamer1972 commented 2 years ago

Settings: Dynarec / Legacy rend / texture cache - accurate Video - 16:9 / sync audio

Finished game on Agent. Only bad problem was crashes on Jungle level. Using save states often made it through. Expect low fps (15-20) with lots of action. Up to 60 fps at times with all enemies removed and short distances. Used stock settings. Disabling audio does not help perf. Game runs slow but I still enjoyed it.

ozymandis12 commented 3 days ago

My settings: dyna, modern render, sync video, loop optimisation

best it’s worked for me but do get enemies charging at you from start if you don’t skip into to levels.