Rinnegatamante / DaedalusX64-vitaGL-Compatibility

Compatibility List for DaedalusX64-VitaGL (https://github.com/Rinnegatamante/DaedalusX64-vitaGL)
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Perfect Dark #115

Open FreyBentos opened 4 years ago

FreyBentos commented 4 years ago

Game summary

Daedalus X64 summary

Issues

Starts up fine and gets into the game but it runs slow, around 10-20 fps and can drop even lower when lots of enemies are on screen. Some texture shimmering noticable as well. All in all runs very similarily to Goldeneye and other Rare games on the list at the moment. It has also crashed the emulator on some occasions when opening a new level.

Screenshots

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JamesSDK commented 4 years ago

Description: After a few minutes of gameplay the B Button stops opening doors and interacting with objects.

Steps to Reproduce: No specific action reproduces the bug on demand it will just happen after about 4-5 minutes of playing the game but it always will occur.

I am using Video Frame Sync, Texture Cache (Fast), Synchronus Audio and Disable MP3 Instructions. Controller is set to Gamecube Triggers Swapped.

Expected behavior: The B Button should work 100% of the time when attempting to open doors or use computer terminals.

Device: Vita SlimFW: 3.60 Daedalus Version June 12, 2020 Nightly.

Additional context: When the issue occurs it affects all areas of the game (single player, multiplayer, training areas) and all doors and interactive objects like computer terminals. Reloading which also uses the B Button is not affected.

Issue does not occur using the same ROM in Retroarch 1.8.8 for PC and Android (all N64 cores) or N64oid.