Rinnegatamante / DaedalusX64-vitaGL-Compatibility

Compatibility List for DaedalusX64-VitaGL (https://github.com/Rinnegatamante/DaedalusX64-vitaGL)
32 stars 8 forks source link

Star Wars - Shadows of the Empire #19

Open SeongGino opened 4 years ago

SeongGino commented 4 years ago

Game summary

Daedalus X64 summary

Issues

Broken text, flickering screen. In-game graphics beneath the seizure-inducing ficker seem to be perfect aside from HUD text/popups being blank color boxes. Technically playable, but not optimal.

Screenshots

Broken Text in Menu

ingame

Invictaz commented 4 years ago

The EU version has different issues. Too bad that topic is closed now.

Rinnegatamante commented 4 years ago

Report them here.

Invictaz commented 4 years ago

Black background with blue bars. Takes some time to startup Flickering logo's. This is a factor 5 game with a lot of custom ucode Ingame 60FPS. Flickering but playable. Misses some models or parts of them. Intro is slow.

I don't see the millenium falcon behind the name input screen on EU version.

This is for the EU version

Rinnegatamante commented 4 years ago

I did know the game was made by the mad boys behind Resident Evil 2 port (or better, a conjunction between what nowadays is called Rockstar San Diego and Factor 5) but didn't know they used custom ucodes there too. Will be an useful info.

Rinnegatamante commented 4 years ago

Game regressed and now freezes at boot. @Invictaz "some time to startup" means how much? Minutes?

Invictaz commented 4 years ago

@Rinnegatamante I only tested before the regression. I would say 40-60 seconds.

Dreamer1972 commented 2 years ago

Using Dx64 v0.6 nightly

Freezes on ROM select screen. Dynarec or interpreter.

ozymandis12 commented 7 months ago

Any progress on this? What settings work best? Doesn’t seem to load at all

ozymandis12 commented 7 months ago

This is playable. Euro version, audio disabled and on interpreter. Slow and takes time to load cutscenes and level but playable with no crashes, lot of flickering also.

ozymandis12 commented 3 months ago

Now works with dyranec, use modern render, fast textures, no audio. Some flickering and slower frame rate but much faster.

Invictaz commented 3 months ago

Heavy use of micro code optimizations by Factor5. Might need more specific implementations.

ozymandis12 commented 2 months ago

Update: on Europe version

modern render/disable audio/sync video rate

Game works perfectly, no flicker, normal speed

Just don't let it go all the way to Star Wars logo at intro and it can be volatile at intro titles so be patient and don't mash buttons. Otherwise, extremely playable