Rinnegatamante / DaedalusX64-vitaGL-Compatibility

Compatibility List for DaedalusX64-VitaGL (https://github.com/Rinnegatamante/DaedalusX64-vitaGL)
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Mischief Makers #26

Open josenn opened 4 years ago

josenn commented 4 years ago

Game summary

Daedalus X64 summary

Issues

Game crashes immediately after pressing start (the emu crashes as well) on both dynarec and interpreter. Also when loading company logos there are glitches in the top left of the screen

Screenshots

Recommended labels

SeongGino commented 4 years ago

On the contrary, I did get Mischief Makers to run fine.

My notes:

Issues

Some fade effects are missing, some text renders in black instead of white. In-game is mostly correct, but certain objects have obvious outlines and transparencies (i.e. text boxes and effects) are represented by, or transition into, black. Some entities are far more black than they should be.

Screenshots

Menu (Some text is black, which is incorrect; most is white as it should)

Some untextured entities

In-game (With a black NPC, interactivity indicator)

Shinriji commented 4 years ago

I could get the game to work, just had to skip the opening movie. (US rom)

josenn commented 4 years ago

Really? What were your settings? I still have not been able to get it to work.

SeongGino commented 4 years ago

I would also note, the top-left sprite 'glitch' is, far as we can tell, normal - GlideN64 does much the same thing, and considering it's in the overscan area that you're typically not able to see, it might be safe to assume it's a developmental oversight? The screenshots after the menu don't show it, so, eh.

holictsubasa commented 4 years ago

some text are missing in Daedalusx64 v.0.3 2020-05-15-154742-393670

SeongGino commented 4 years ago

Update 5/21/2020 with commit 2ae539c:

(This has been around for a couple of commits, about a week's worth or two? But) Lifebar doesn't update as it should (aside from Marina's reaction face), whether receiving damage or recovering. Lifebar difference doesn't update until after exiting and loading a stage.

Sections of text are still missing (see above) unless you enable texture caching, advance a text box and let it complete (note that texture caching breaks animations and text boxes updating), then disable.

After initial loading of a stage, it seems to run at fullspeed in-game.

Shinriji commented 3 years ago

Opening movie and some other graphical glitches are fixed using the modern renderer introduced with 0.4

Duly-noted1 commented 2 years ago

This game no longer runs. Modern renderer does not work to get past the start screen anymore. It loads up to the start screen then freezes after that, no cpu mode seems to work either. This is with the 0.6 version. Tested with a fat vita on enso 3.6.

Dreamer1972 commented 2 years ago

Mischief Makers (U) Using Dx64 v0.6 nightly (ba53a2)

Settings: Dyna - Modern rend - audio rate sync

Game plays great. Steady 60fps. Graphics are good. Text boxes are missing letters in center. 4 characters are missing from the center of each line. If you need to read them....set texture cache to fast...engage in convoy...empty text box appears....switch to text cache accurate....now you can read it. Other than that, very playable.

Screenshots

mischief m1 mischief2